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Devlog
Inventory System
March 10, 2026
by
Ben
1
Implemented a inventory system...
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Greedy Meshing & Visual Graphics Upgrade
March 08, 2026
by
Ben
1
Implemented greedy meshing to reduce the number of rendered vertices. Alongside this optimization, the graphics system has been improved to give an overall more polished look...
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Improved Graphics and Terrain Generation
March 03, 2026
by
Ben
1
Switched the project from Unity’s built-in render pipeline to the Universal Render Pipeline (URP) and improved terrain generation...
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Improved Light Graphics + Block Damage System
March 02, 2026
by
Ben
1
#Graphics
Improved 3D graphics and implemented a basic block damage system...
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Block Selection System
February 22, 2026
by
Ben
1
Implemented a block selection system...
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