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Voxel Builder

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Devlog

  • Inventory System
    March 10, 2026 by Ben
    1
    Implemented a inventory system... Continue reading
  • Greedy Meshing & Visual Graphics Upgrade
    March 08, 2026 by Ben
    1
    Implemented greedy meshing to reduce the number of rendered vertices. Alongside this optimization, the graphics system has been improved to give an overall more polished look... Continue reading
  • Improved Graphics and Terrain Generation
    March 03, 2026 by Ben
    1
    Switched the project from Unity’s built-in render pipeline to the Universal Render Pipeline (URP) and improved terrain generation... Continue reading
  • Improved Light Graphics + Block Damage System
    March 02, 2026 by Ben
    1
    #Graphics
    Improved 3D graphics and implemented a basic block damage system... Continue reading
  • Block Selection System
    February 22, 2026 by Ben
    1
    Implemented a block selection system... Continue reading
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